This boxed set contains Ender's Game, Speaker for the Dead, Xenocide, and Children of the Mind.
Ender's Game
Winner of the Hugo and Nebula Awards
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Speaker for the Dead
In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: The Speaker for the Dead, who told the true story of the Bugger War.
Now, long years later, a second alien race has been discovered, but again the aliens' ways are strange and frightening...again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery...and the truth.
Xenocide
The war for survival of the planet Lusitania will be fought in the hearts of a child named Gloriously Bright.
On Lusitania, Ender found a world where humans and Pequeninos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought.
Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the Pequeninos require in order to become adults. The Starways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered the destruction of the entire planet, and all who live there. The Fleet is on its way, a second xenocide seems inevitable.
Children of the Mind
The planet Lusitania is home to three sentient species: the Pequeninos; a large colony of humans; and the Hive Queen, brought there by Ender. But once against the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania.
Jane, the evolved computer intelligence, can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net, world by world.
Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves.
After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game.
In Ender’s Game, the world’s most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life.
After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world.
Having not seen their families or interacted with other people for years—where do they go now? What can they do?
Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars.
What happened during the years between Ender’s Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender.
For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card’s moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot.
On one of these ships, there is a baby that just may share the same special gifts as Ender’s old friend Bean…
You've always dreamed of writing science fiction and fantasy tales that pull readers into extraordinary new worlds and fantastic conflicts. Best-selling author Orson Scott Card shows you how it's done, distilling years of writing experience and publishing success into concise, no-nonsense advice. You'll learn how to:
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Among the most acclaimed and successful books of the genre, Ender's Game and Speaker for the Dead have both won Hugo and Nebula Awards for Best Novel. The third book continues the saga of Ender Wiggin, as he struggles to preserve no less than four different intelligent alien lifeforms. A national bestseller in hardcover. "Quite powerful."--Locus.
COLLECTING:
ENDER'S GAME: BATTLE SCHOOL 1-5; ENDER'S GAME: COMMAND SCHOOL 1-5
This small act of rebellion sets off a battle royal between the students and the staff, but some surprising alliances form when Ender comes up against a new student, Zeck Morgan. The War over Santa Claus will force everyone to make a choice.
From the author of Ender’s Game, an unforgettable story about young Alvin Maker: the seventh son of a seventh son. Born into an alternative frontier America where life is hard and folk magic is real, Alvin is gifted with the power. He must learn to use his gift wisely. But dark forces are arrayed against Alvin, and only a young girl with second sight can protect him.
Alvin is a Maker, the first to be born in a century.
Now a grown man and a journeyman smith, Alvin has returned to his family in the town of Vigor Church. He will share in their isolation, work as a blacksmith, and try to teach anyone who wishes to learn the knack of being a Maker. For Alvin has had a vision of the Crystal City he will build, and he knows that he cannot build it alone.
But he has left behind in Hatrack River enemies as well as true friends. His ancient foe, the Unmaker, whose cruel whispers and deadly plots have threatened Alvin’s life at every turn, has found new hands to do his work of destruction.
Return to the world of Alvin Maker--a magical America that might have been. Using the lore and folk-magic of the men and women who settled the North American continent, Card has created an alternate American frontier--a world where a particular kind of magic really works, and where that magic has colored the entire history of the colonies.
Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves.
In one of the most powerful and thought-provoking novels of his remarkable career, Orson Scott Card interweaves a compelling portrait of Christopher Columbus with the story of a future scientist who believes she can alter human history from a tragedy of bloodshed and brutality to a world filled with hope and healing.
From the bestselling author of Ender's Game comes a stunning new novel of time travel. In a not-too-distant future that is not quite ours, there has been a major scientific breakthrough--a way to open windows into the past, permitting historical researchers to view, but not participate in, the events of the past. On-line publicitty.
A hundred years before Ender's Game, humans thought they were alone in the galaxy. Humanity was slowly making their way out from Earth to the planets and asteroids of the Solar System, exploring and mining and founding colonies.
The mining ship El Cavador is far out from Earth, in the deeps of the Kuiper Belt, beyond Pluto. Other mining ships, and the families that live on them, are few and far between this far out. So when El Cavador’s telescopes pick up a fast-moving object coming in-system, it’s hard to know what to make of it. It’s massive and moving at a significant fraction of the speed of light.
But the ship has other problems. Their systems are old and failing. The family is getting too big. There are claim-jumping corporates bringing Asteroid Belt tactics to the Kuiper Belt. Worrying about a distant object that might or might not be an alien ship seems…not important.
They're wrong. It's the most important thing that has happened to the human race in a million years. This is humanity's first contact with an alien race. The First Formic War is about to begin.
It was a miracle of science that permitted human beings to live, if not forever, then for a long, long time. Some people, anyway. The rich, the powerful—they lived their lives at the rate of one year every ten. Somec created two societies: that of people who lived out their normal span and died, and those who slept away the decades, skipping over the intervening years and events. It allowed great plans to be put in motion. It allowed interstellar Empires to be built.
It came near to destroying humanity.
After a long, long time of decadence and stagnation, a few seed ships were sent out to save our species. They carried human embryos and supplies, and teaching robots, and one man. The Worthing Saga is the story of one of these men, Jason WOrthing, and the world he found for the seed he carried.
Orson Scott Card is "a master of the art of storytelling" (Booklist), and The Worthing Saga is a story that only he could have written.
Danny North knew from early childhood that his family was different, and that he was different from them. While his cousins were learning how to create the things that commoners called fairies, ghosts, golems, trolls, werewolves, and other such miracles that were the heritage of the North family, Danny worried that he would never show a talent, never form an outself.
He grew up in the rambling old house, filled with dozens of cousins, and aunts and uncles, all ruled by his father. Their home was isolated in the mountains of western Virginia, far from town, far from schools, far from other people.
There are many secrets in the House, and many rules that Danny must follow. There is a secret library with only a few dozen books, and none of them in English — but Danny and his cousins are expected to become fluent in the language of the books. While Danny’s cousins are free to create magic whenever they like, they must never do it where outsiders might see.
Unfortunately, there are some secrets kept from Danny as well. And that will lead to disaster for the North family.
Come here to the magical America that might have been, and marvel as the tale of Alvin Maker unfolds. The seventh son of a seventh son is a boy of mysterious powers, and he is waking to the mysteries of the land and its own chosen people.
The War is over, won by Ender Wiggin and his team of brilliant child-warriors. The enemy is destroyed, the human race is saved. Ender himself refuses to return to the planet, but his crew has gone home to their families, scattered across the globe. The battle school is no more.
But with the external threat gone, the Earth has become a battlefield once more. The children of the Battle School are more than heros; they are potential weapons that can bring power to the countries that control them. One by one, all of Ender's Dragon Army are kidnapped. Only Bean escapes; and he turns for help to Ender's brother Peter.
Peter Wiggin, Ender's older brother, has already been manipulating the politics of Earth from behind the scenes. With Bean's help, he will eventually rule the world.
Julian Delphiki grew up being called Bean, because he was so very small as a child. But within that tiny body was a mental giant. He was the smallest and youngest student at the Battle School, but he became Ender Wiggin's right hand.
Since then he has grown to be a power on Earth. He serves the Hegemon in the terrible wars that have followed Ender's defeat of the alien empire attacking Earth. But within his genetically modified body is a ticking time bomb - Bean has never stopped growing; from the tiny, brilliant strategist, he ahs grown to be a giant in body as well as mind. Soon, he will not be able to survive in the gravity of his home world.
Soon, he will have to make a terrible choice.
This book is a set of tools: literary crowbars, chisels, mallets, pliers and tongs. Use them to pry, chip, yank and sift good characters out of the place where they live in your imagination.
Award-winning author Orson Scott Card explains in depth the techniques of inventing, developing and presenting characters, plus handling viewpoint in novels and short stories. With specific examples, he spells out your narrative options—the choices you'll make in creating fictional people so real" that readers will feel they know them like members of their own families.
You'll learn how to:
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The Oversoul of the colony planet Harmony selected the family of Wetchik to carry it back to long-lost Earth. Now grown to a tribe in the years of their journey to Harmony's hidden starport, they are ready at last to take a ship to the stars. But from the beginning there has been bitter dispute between Nafai and Elemak, Wetchick's youngest son and his oldest.
On board the starship Bailica, the children of the tribe will become pawns in the struggle. Two factions are each making secret plans to awaken the children, and themselves, early from the cold-sleep capsules in which they will pass the long decades of the journey. Each side hopes to gain years of influence on the minds of the children, winning their loyalty in the struggle for control of reclaimed Earth.
But the Oversoul is truly in control of this journey. It has downloaded a complete copy of itself to the Ship's computers. And only Nafai, who wears the Cloak of the Starmaster by the Oversoul's command, really understand what this will mean to all their plans for the future.
Hugo and Nebula Award-winning author Orson Scott Card's Homecoming Saga continues. Chosen by the Oversoul to be the starship's Master, Nafai must finally confront his older brother Elemak. Yet even while the brothers are battling each other, the Keeper of Earth is preparing his world to receive them.
A Sequel to The New York Times Bestselling Enders's Shadow
Bestselling author Orson Scott Card brings to life a new chapter in the saga of Ender's Earth.
Earth and its society has been changed irrevocably in the aftermath of Ender Wiggin's victory over the Formics—the unity enforced upon the warring nations by an alien enemy has shattered. Nations are rising again, seeking territory and influence, and most of all, seeking to control the skills and loyalty of the children from the Battle School.
But one person has a better idea. Peter Wiggin, Ender's older, more ruthless, brother, sees that any hope for the future of Earth lies in restoring a sense of unity and purpose. And he has an irresistible call on the loyalty of Earth's young warriors. With Bean at his side, the two will reshape our future.
Here is the continuing story of Bean and Petra, and the rest of Ender's Dragon Army, as they take their places in the new government of Earth.
Maps in a Mirror brings together nearly all of Orson Scott Card's short fiction written between 1977 and 1990. For those readers who have followed this remarkable talent since the beginning, here are all those amazing stories gathered together in one place, with some extra surprises as well.
For the hundreds of thousands who are newly come to Card, here is chance to experience the wonder of a writer so versatile that he can handle everything from traditional narrative poetry to modern experimental fiction with equal ease and grace. The brilliant story-telling of the Alvin Maker books is no accident; the breathless excitement evoked by the Ender books is not a once-in-a-lifetime experience.
In this enormous volume are forty-six stories, plus ten long, intensely personal essays, unique to this volume. In them the author reveals some of his reasons and motivations for writing, with a good deal of autobiography into the bargain.
This book brings together nearly all of Card's stories, from his first publications in 1977 to work as recent as last year. 46 stories are divided into five sections encompassing a wide range of fiction, with commentary on each particular genre.
In this third volume of his Women of Genesis series, Orson Scott Card paints a vivid picture of the intertwined lives of four celebrated women. We meet Leah, the oldest daughter of Laban, whose "tender eyes" prevent her from fully participating in the daily work of her nomadic family, and Rachel, the spoiled younger daughter, the petted and privileged beauty of the family — or so it seems to Leah.
There is also Bilhah, an orphan who is not quite a slave but not really a family member, a young woman desperately searching to fit in, and Zilpah, who knows only how to use her beauty to manipulate men as she strives to secure for herself something better than the life of drudgery and servitude into which she has been born.
Into the desert camp comes Jacob, a handsome and charismatic kinsman who is clearly destined to be Rachel's husband. But that doesn't prevent the other women from vying for his attention.
Tracing their lives from childhood to maturity, Card shows how these women change each other — and are changed again by the holy books that Jacob brings with him. Ambition, jealousy, fear, and love motivate them as they vie for the attention of Jacob, heir to the spiritual birthright of Abraham and Isaac.
Peggy is a Torch, able to see the fire burning in each person's heart. She can follow the paths of each person's future, and know each person's most intimate secrets. From the moment of Alvin Maker's birth, when the Unmaker first strove to kill him, she has protected him.
Now they are married, and Peggy is a part of Alvin's heart as well as his life.
But Alvin's destiny has taken them on separate journeys. Alvin has gone north into New England, where knacks are considered witchcraft, and their use is punished with death.
Peggy has been drawn south, to the British Crown Colonies and the court of King Arthur Stuart in exile. For she has seen a terrible future bloom in the heartfires of every person in America, a future of war and destruction. One slender path exists that leads through the bloodshed, and it is Peggy's quest to set the world on the path to peace.
Ender’s Shadow explores the stars in this all-new novel...
At the end of Shadow of the Giant, Bean flees to the stars with three of his children--the three who share the engineered genes that gave him both hyper-intelligence and a short, cruel physical life. The time dilation granted by the speed of their travel gives Earth’s scientists generations to seek a cure, to no avail. In time, they are forgotten--a fading ansible signal speaking of events lost to Earth’s history. But the Delphikis are about to make a discovery that will let them save themselves, and perhaps all of humanity in days to come.
For there in space before them lies a derelict Formic colony ship. Aboard it, they will find both death and wonders--the life support that is failing on their own ship, room to grow, and labs in which to explore their own genetic anomaly and the mysterious disease that killed the ship’s colony.
Lanik Mueller's birthright as heir to planet Treason's most powerful rulership will never be realized. He is a "rad" — radical regenerative. A freak among people who can regenerate injured flesh... and trade extra body parts to the Offworld oppressors for iron. For, on a planet without hard metals — or the means of escape — iron is power in the race to build a spacecraft.
Iron is the promise of freedom — which may never be fulfilled as Lanik uncovers a treacherous conspiracy beyond his imagination.
Now charged with a mission of conquest — and exile — Lanik devises a bold and dangerous plan... a quest that may finally break the vicious chain of rivalry and bloodshed that enslaves the people of Treason as the Offworld never could.
For the first time in paperback, here is Card's classic masterpiece, A PlanetCalled Treason, totally revised. Treason is a planet torn by warring factionsand imprisoned by a superior alien race. But now, the seeds of revolution arebeing sown. Martin's.
Using the lore and the folk-magic of the men and women who settled North America, Orson Scott Card has created an alternate world where magic works, and where that magic has colored the entire history of the colonies. Charms and beseechings, hexes and potions, all have a place in the lives of the people of this world. Dowsers find water, the second sight warns of dangers to come, and a torch can read a person's future—-or their heart.
In this world where "knacks" abound, Alvin, the seventh son of a seventh son, is a very special man indeed. He's a Maker; he has the knack of understanding how things are put together, how to create them, repair them, keep them whole, or tear them down. He can heal hearts as well as bones, he build a house, he can calm the waters or blow up a storm. And he can teach his knack to others, to the measure of their own talent.
Alvin has been trying to avert the terrible war that his wife, Peggy, a torch of extraordinary power, has seen down the life-lines of every American. Now she has sent him down the Mizzippy to the city of New Orleans, or Nueva Barcelona as they call it under Spanish occupation. Alvin doesn't know exactly why he's there, but when he and his brother-in-law, Arthur Stuart, find lodgings with a family of abolitionists who know Peggy, he suspects he'll find out soon.
But Nueva Barcelona is about to experience a plague, and Alvin's efforts to protect his friends by keeping them healthy will create more danger than he could ever have suspected. And in saving the poor people of the city, Alvin will be put to the greatest test of his life—-a test that will draw on all his power. For the time has come for him to turn to his old friend Tenskwa-Tawa, the Red Prophet who controls the lands to the west of the Mizzippy. Now Alvin must take the first steps on the road to the Crystal City that was shown to him in a vision so long ago.
High above the planet Harmony, the Oversoul watches. Its task, programmed so many millennia ago, is to guard the human settlement on this planet—to protect this fragile remnant of Earth from all threats. To protect them, most of all, from themselves.
The Oversoul has done its job well. There is no war on Harmony. There are no weapons of mass destruction. There is no technology that could lead to weapons of war. By control of the data banks, and subtle interference in the very thoughts of the people, the artificial intelligence has fulfilled its mission.
But now there is a problem. In orbit, the Oversoul realizes that it has lost access to some of its memory banks, and some of its power systems are failing. And on the planet, men are beginning to think about power, wealth, and conquest.
Sarai was a child of ten years, wise for her age but not yet a woman, when she first met Abram. He appeared before her in her father's house, filthy from the desert, tired and thirsty. But as the dirt of travel was washed from his body, the sight of him filled her heart. And when Abram promises Sarai to return in ten years to take her for his wife, her fate was sealed.
Abram kept his promise, and Sarai kept hers they were wed, and so joined the royal house of Ur with the high priesthood of the Hebrews. So began a lifetime of great joy together, and greater peril: and with the blessing of their God, a great nation would be built around the core of their love.
Bestselling author Orson Scott Card uses his fertile imagination, and uncanny insight into human nature, to tell the story of a unique woman—one who is beautiful, tough, smart, and resourceful in an era when women had little power, and are scarce in the historical record. Sarah, child of the desert, wife of Abraham, takes on vivid reality as a woman desirable to kings, a devoted wife, and a faithful follower of the God of Abraham, chosen to experience an incomparable miracle.
The American Empire has grown too fast, and the fault lines at home are stressed to the breaking point. The war of words between Right and Left has collapsed into a shooting war, though most people just want to be left alone.
The battle rages between the high-technology weapons on one side, and militia foot-soldiers on the other, devastating the cities, and overrunning the countryside. But the vast majority, who only want the killing to stop, and the nation to return to more peaceful days, have technology, weapons and strategic geniuses of their own.
When the American dream shatters into violence, who can hold the people and the government together? And which side will you be on?
Orson Scott Card is a master storyteller, who has earned millions of fans and reams of praise for his previous science fiction and fantasy novels. Now he steps a little closer to the present day with this chilling look at a near future scenario of a new American Civil War.
Human competition is eternal. We thrill to victory, we suffer the agony of defeat. No matter what the future brings, sports will be a part of it. But what forms will these games take? Who will be the spectator, who will play? Will aliens be our opponents or machines? Will physical competition even exist? What rules will we play by? What will be at stake? What rewards will be reaped by the victors? What fates await the defeated? Will the entire universe be our arena or will our world be smaller than today? Visionary authors speculate on what swifter, higher, stronger, and winning will mean in the near and distant future.
The untold origin of Iron Man continues - written by international best-selling author Orson Scott Card!
When last we saw him, young Tony Stark was nearly blown to bits! How much of him survived his initial Iron Man trial run, and where does the young genius go from here? Plus: How does James Rhodes fit into Tony's plans for the perfect fighting machine? Four-time Hugo Award-winner, two-time Nebula Award-winner, and World Fantasy Award-winner Orson Scott Card (author of Ender's Game) returns to the Ultimate Universe, now joined by Ultimate Fantastic Four's Pasqual Ferry!
Collects Ultimate Iron Man II #1-5.
Lanik Mueller's birthright as heir to planet Treason's most powerful rulership will never be realized. He is a "rad" — radical regenerative. A freak among people who can regenerate injured flesh... and trade extra body parts to the Offworld oppressors for iron. For, on a planet without hard metals — or the means of escape — iron is power in the race to build a spacecraft.
Iron is the promise of freedom — which may never be fulfilled as Lanik uncovers a treacherous conspiracy beyond his imagination.
Now charged with a mission of conquest — and exile — Lanik devises a bold and dangerous plan... a quest that may finally break the vicious chain of rivalry and bloodshed that enslaves the people of Treason as the Offworld never could.
For the first time in paperback, here is Card's classic masterpiece, A PlanetCalled Treason, totally revised. Treason is a planet torn by warring factionsand imprisoned by a superior alien race. But now, the seeds of revolution arebeing sown. Martin's.
When ten-year-old Dinah Kirkham saw her father leave their Manchester home in the middle of the night, she basked when he would be back. "Soon," he replied. But he never came back. On that night in 1829, John Kirkham laid the foundation of his daughter's certainty that the only person Dinah could ever really trust was herself.
From that day forward, Dinah worked to support her family, remaining devoted to their welfare even in the face of despair and grinding poverty. Then one day she heard a new message, a new purpose ignited in her heart, and new life opened up before her.
An SF classic from the author of Ender's Game.
Kidnapped at an early age, the young singer Ansset has been raised in isolation at the mystical retreat called the Songhouse. His life has been filled with music, and having only songs for companions, he develops a voice that is unlike any heard before. Ansset's voice is both a blessing and a curse, for the young Songbird can reflect all the hopes and fears his auidence feels and, by magnifying their emotions, use his voice to heal—or to destroy. When it is discovered that his is the voice that the Emperor has waited decades for, Ansset is summoned to the Imperial Palace on Old Earth. Many fates rest in Ansset's hands, and his songs will soon be put to the test: either to salve the troubled conscience of a conqueror, or drive him, and the universe, into mad chaos.
Songmaster is a haunting story of power and love—the tale of the man who would destroy everything he loves to preserve humanity's peace, and the boy who might just sing the world away.
For Step Fletcher, his pregnant wife DeAnne, and their three children, the move to tiny Steuben, North Carolina, offers new hope and a new beginning. But from the first, eight-year-old Stevie's life there is an unending parade of misery and disaster.
Cruelly ostracized at his school, Stevie retreats further and further into himself — and into a strange computer game and a group of imaginary friends.
But there is something eerie about his loyal, invisible new playmates: each shares the name of a child who has recently vanished from the sleepy Southern town. And terror grows for Step and DeAnne as the truth slowly unfolds. For their son has found something savagely evil ... and it's coming for Stevie next.
Award-winning author Card proves to be a master at mainstream fiction with this chilling family drama that touches the heart as it frightens the soul. When the Fletchers move to North Carolina, their son withdraws from reality into a world of computer games and fictitious playmates--whose names match those of missing young boys.
The Tales of Alvin Maker series continues in volume three, Prentice Alvin. Young Alvin returns to the town of his birth, and begins his apprenticeship with Makepeace Smith, committing seven years of his life in exchange for the skills and knowledge of a blacksmith. But Alvin must also learn to control and use his own talent, that of a Maker, else his destiny will be unfulfilled.
A dark and powerful fantasy from the bestselling author of Ender’s Shadow.
Enter the city of Hart’s Hope, ruled by gods both powerful and indifferent, riddled with sorcery and revenge. The city was captured by a rebellious lord, Palicrovol, who overthrew the cruel king, Nasilee, hated by his people.
Palicrovol, too, was cruel, as befitted a king. He took the true mantle of kinghood by forcing Asineth, now Queen by her father’s death, to marry him, raping her to consummate the marriage. [But he was not cruel enough to rule.] He let her live after her humiliation; live to bear a daughter; live to return from exile and retake the throne of Hart’s Hope.
But she, in turn, sent Palicrovol into exile to breed a son who would, in the name of the God, take back the kingdom from its cruel Queen.
Only a few nuclear weapons fell in America-the weapons that destroyed our nation were biological and, ultimately, cultural. But in the chaos, the famine, the plague, there exited a few pockets of order. The strongest of them was the state of Deseret, formed from the vestiges of Utah, Colorado, and Idaho. The climate has changed. The Great Salt Lake has filled up to prehistoric levels. But there, on the fringes, brave, hardworking pioneers are making the desert bloom again.
A civilization cannot be reclaimed by powerful organizations, or even by great men alone. It must be renewed by individual men and women, one by one, working together to make a community, a nation, a new America.
The war of words between right and left collapsed into a shooting war, and raged between the high-technology weapons on each side, devastating cities and overrunning the countryside.
At the close of Empire, political scientist and government adviser Averell Torrent had maneuvered himself into the presidency of the United States. And now that he has complete power at home, he plans to expand American imperial power around the world.
Opportunity comes quickly. There’s a deadly new plague in Africa, and it is devastating the countryside and cities. President Torrent declares American solidarity with the victims, but places all of Africa in quarantine until a vaccine is found or the disease burns itself out. And he sends Captain Bartholomew Coleman, Cole to his friends, to run the relief operations and protect the American scientists working on identifying the virus. If Cole and his team can avoid dying of the plague, or being cut down by the weapons of fearful African nations, they might do some good. Or they might be out of the way for good.
Damaged Houses
A master craftsman, Don Lark could fix everything except what mattered, his own soul. After tragedy claimed the one thing he loved, he began looking for dilapidated houses to buy, renovate, and resell at a profit—giving these empty shells the second chance at life he denied himself.
Damaged Souls
Then in a quiet Southern town, Lark finds his biggest challenge: a squalid yet sturdy mansion that has suffered decades of abuse at the hands of greedy landlords and transient tenants. While two charming old neighbor ladies ply him with delicious cooking, they offer dire warnings about the house's evil past. But there is something about this building that pushes Lark on, even as its enchantments grow increasingly ominous. Will finishing the house offer Lark redemption, or unleash the darkest forces of damnation upon him?
Orson Scott Card has the distinction of having swept both the Hugo and Nebula Awards in two consecutive years with his amazing novels Ender’s Game and Speaker for the Dead. For a body of work that ranges from science fiction to nonfiction to plays, Card has been recognized as an author who provides vivid, colorful glimpses between the world we know and worlds we can only imagine.
In a peaceful, prosperous African American neighborhood in Los Angeles, Mack Street is a mystery child who has somehow found a home. Discovered abandoned in an overgrown park, raised by a blunt-speaking single woman, Mack comes and goes from family to family -- a boy who is at once surrounded by boisterous characters and deeply alone. But while Mack senses that he is different from most and knows that he has strange powers, he cannot possibly understand how unusual he is until the day he sees, in a thin slice of space, a narrow house. Beyond it is a backyard -- and an entryway into an extraordinary world stretching off into an exotic distance of geography, history, and magic.
Passing through the skinny house that no one else can see, Mack is plunged into a realm where time and reality are skewed, a place where what Mack does and sees seem to have strange affects in the "real world" of concrete, cars, commerce, and conflict. Growing into a tall, powerful young man, pursuing a forbidden relationship, and using Shakespeare’s Midsummer’s Night Dream as a guide into the vast, timeless fantasy world, Mack becomes a player in an epic drama. Understanding this drama is Mack’s challenge. His reward, if he can survive the trip, is discovering not only who he really is . . . but why he exists.
Both a novel of constantly surprising entertainment and a tale of breathtaking literary power, Magic Street is a masterwork from a supremely gifted, utterly original American writer–a novel that uses realism and fantasy to delight, challenge, and satisfy on the most profound levels.
A New York Times Best Book of the Year
New York Times bestselling author of Ender’s Shadow
The sphere is alien in origin, but has been controlled by man for millennia. A legend as old as the stars rules this constructed world: When the seventh seventh seventh human Heptarch is crowned, he will be the Kristos and will bring eternal salvation . . . or the destruction of the cosmos.
Patience is the only daughter of the rightful Heptarch, but she, like her father before her, serves the usurper who has destroyed her family. For she has learned the true ruler’s honor: Duty to one’s race is more important than duty to one’s self.
But the time for prudence has passed, and that which has slept for ages has awakened. And Patience must journey to the heartsoul of this planet to confront her destiny . . . and her world's.
Born into a time and place where a woman speaks her mind at her peril, and reared as a motherless child by a doting father, Rebekah grew up to be a stunning, headstrong beauty. She was chosen by God for a special destiny.
Rebekah leaves her father's house to marry Isaac, the studious young son of the Patriarch Abraham, only to find herself caught up in a series of painful rivalries, first between her husband and his brother Ishmael, and later between her sons Jacob and Esau. Her struggles to find her place in the family of Abraham are a true test of her faith, but through it all she finds her own relationship with God and does her best to serve His cause in the lives of those she loves.
In Rebekah, Orson Scott Card has created an astonishing personality, complex and intriguing, and her story will engage your heart as it captures your imagination.
As Harmony's Oversoul grows weaker, a great warrior has arisen to challenge its bans. His name is Moozh, and he has won control of an army using forbidden technology. Now he is aiming his soldiers at the city of Basilica, that strong fortress above the Plain.
Basilica remains in turmoil. Wetchik and his sons are not strong enough to stop a army. Can Rasa and her allies defeat him through intrigue, or will Moozh take the city and all who are in it?
Volume Two of the Homecoming saga, continuing the story of Nafai, his family, and the few others selected by the Oversoul to leave Basilica. Now as the Oversoul grows weaker, a great warrior has arisen and taken control of a great army using forbidden technology. Can Rasa and her allies defeat him through intrigue?
George Galen is a brilliant scientist, a pioneer in gene therapy. But Galen is dangerously insane – he has created a method to alter human DNA, not just to heal diseases, but to “improve” people – make them stronger, make them able to heal more quickly, and make them compliant to his will.
Frank Hartman is also a brilliant virologist, working for the government’s ultra-secret bio-hazard agency. He has discovered how to neutralize Galen’s DNA-changing virus, making him the one man who stands in the way of Galen’s plan to "improve" the entire human race.
This taut thriller takes the reader a few years into the future, and shows the promise and danger of new genetic medicine techniques.
A shattering childhood tragedy leftQuentin Fears devastated and unable tocope with the world and its citizens. It didn't,however, prevent him from making millions throughbrilliant investments. And now the enigmatic recluse has experienced the extraordinarily unexpected: love at first sight.
But a whirlwind courtship and marriage to Madeleine — beautiful, witty, and equally ill-at-ease with reality — is bringing Quentin something other than the bliss he anticipated, for now he must meet his new wife's family.
A bizarre, dysfunctional collection of extreme characters, they are guarding a secret both shocking and terrifying — as is Madeleine herself. And suddenly Quentin Fears must prevent his dream woman from unleashing an ageless malevolence intent on ruling the world.
A powerful secret. A deadly path. Delve into the first two volumes in the New York Times bestselling Pathfinder series in this boxed set.
From the internationally bestselling author of Ender’s Game comes the story of Rigg, a teenager who possesses a secret talent that allows him to see the paths of people’s pasts. This collectible boxed set includes the first two books in the series, Pathfinder and Ruins.
In Pathfinder, Rigg joins forces with another teen with special talents on a quest to find Rigg’s sister and discover the true depth and significance of their powers. Rigg’s story continues in Ruins, when he must decipher the paths of the past before the arrival of a destructive force that threatens the future of his entire world.
Twenty-five years ago, the alien Givers came to Earth. They gave the human race the greatest technology ever seen— four giant towers known as Ladders that rise 36,000 miles into space and culminate in space stations that power the entire planet. Then, for reasons unknown, the Givers disappeared. Due to the unique alien construction of the Laddertop space stations, only a skilled crew of children can perform the maintenance necessary to keep the stations up and running.
Back on Earth, competition is fierce to enter Laddertop Academy. It is an honor few students will achieve. Robbi and Azure, two eleven-year-old girls who are the best of friends, are candidates for the Academy. They will become entangled in a dangerous mystery that may help them solve the riddle of the Givers...if it doesn’t destroy the Earth first!
Tony Stark seems to have the perfect life as a billionaire playboy, genius-level inventor, and founding member of the world-class super-hero team the Ultimates. But Stark's life in the public spotlight is merely a small part of the picture. What is the untold story behind the man in the iron mask? How did Stark develop from a gifted child prodigy into one of the most powerful men on the planet? In Ultimate Iron Man, legendary science-fiction writer Orson Scott Card delves into Tony Stark's childhood history, exploring the makings of a hero from the very beginning.
Collects Ultimate Iron Man #1-5 and Ultimate Iron Man II #1-5.
Beyond Enders Boxed Mass Market Set Contains: Speaker for the Dead, Xenocide and Children of the Mind
Speaker for the Dead:
In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: The Speaker for the Dead, who told the true story of the Bugger War.
Now, long years later, a second alien race has been discovered, but again the aliens' ways are strange and frightening...again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery...and the truth.
Xenocide:
The war for survival of the planet Lusitania will be fought in the hearts of a child named Gloriously Bright.
On Lusitania, Ender found a world where humans and pequininos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought.
Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the pequininos require in order to become adults. The Startways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered eh destruction of the entire planet, and all who live there. The Fleet is on its way, a second xenocide seems inevitble.
Children of the Mind:
The planet Lusitania is home to three sentient species: the Pequeninos; a large colony of humans; and the Hive Queen, brought there by Ender. But once against the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania.
Jane, the evolved computer intelligence, can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net, world by world.
Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves.
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