COLLECTING: AVENGERS 18-24, AVENGERS 24.1
COLLECTING: CAPTAIN
COLLECTING: Wolverine & Black Cat : Claws 2 1-3, Killraven (2001) 1
Collecting:
Thor: Tales of Asgard by Stan Lee & Jack Kirby #1-6
Collecting:
Deadpool (1997) #18-25 & #0, Deadpool & Death Annual 1998
COLLECTING: WOLVERINE/NICK FURY: THE SCORPIO CONNECTION, WOLVERINE: BLOODY CHOICES, WOLVERINE & NICK FURY: SCORPIO RISING
COLLECTING:
The Mighty Thor 1-6
"Born different? The Jean Grey School for Higher Learning is the place for you! A staff of experienced X-Men will teach you everything you need to know to survive in a world that hates and fears you. And your headmaster is none other than Wolverine - the best there is at what he does. Hope you survive the experience!" Wolverine has taken half the X-Men back to Westchester to start over with a new school and a new mission. Schism tore them apart, but can Wolverine lead the new Children of the Atom into the future? Only if they survive the new Hellfire Club and the return of another classic villain!
COLLECTING: WOLVERINE & THE X-MEN 1-4
The climax of four years of X-Men stories is the X-Event of 2010! What started in HOUSE OF M with the Decimation of mutantkind and erupted with the first new mutant birth in MESSIAH COMPLEX finishes here. In the epic crossover SECOND COMING, Cyclops' faith pays off when Cable returns to the present with Hope, the girl he believes to be the mutant messiah. But will she be the savior or destroyer of mutantkind? We may never know, as she is the target of an initiative for mutant eradication unlike anything the X-Men have ever experienced. Many will be wounded. Several will die. Is Hope worth it?
COLLECTING:
Second Coming: Prepare, Second Coming #1-2, Uncanny X-Men #523-525; New Mutants #12-14, X-Men Legacy #235-237, X-Force #26-28
COLLECTING: CAPTAIN AMERICA 6-10
The Uncanny X-Men. Magneto, master of magnetism. The bitterest of enemies for years. But now they must join forces against a new adversary who threatens them all and the entire world besides... in the name of God. One of Chris Claremont's most powerful and influential stories, the partial basis for "X-Men 2," is reprinted here for the first time in years.
Collects Marvel Graphic Novel #5: God Loves, Man Kills.
COLLECTING: AVENGERS (1963) 1-30
COLLECTING: Wolverine & The X-Men 9-13
COLLECTING: Amazing Spider-Man 648, 649-662, 654.1
"4 Stars (out of 4)" - CBR
"It's a rare thing for a much-hyped event book to get so much right" - Newsarama
"Epic." -Inside Pulse
"It's a superhero blockbuster" - Maxim.com
"4 Stars (out of 4)" - CBR
"It's a rare thing for a much-hyped event book to get so much right" - Newsarama
"Epic." -Inside Pulse
"It's a superhero blockbuster" - Maxim.com
COLLECTING: DAREDEVIL 94-105
COLLECTING: AVENGERS 13-17, NEW AVENGERS 14-16
COLLECTING: Wolverine & Th e X-Men 14-18
COLLECTING: Wolverine & Th e X-Men 14-18
COLLECTING: Hawkeye 1-5, Young Avengers Presents 6
COLLECTING: Amazing Spider-Man 88-92, 121-122
COLLECTING: Uncanny X-Men (1963) 210-214, X-Factor (1986) 9-11, New Mutants (1983) 46, Thor 373-374, Power Pack (1984) 27, Daredevil 238
Tony Stark is Iron Man: Technological visionary, wealthy playboy, unparalleled engineer, and armored Avenger. But in one terrifying instant, his greatest invention becomes his greatest mistake. The lethal techno virus Extremis is out in the wild and out for grabs to the highest bidder! Introducing the Circle, a mysterious high-tech brotherhood of mech-knights, as Tony's hunt for the rogue Extremis Units takes him to the island of New Camelot! As he dogfights the secret Russian Black Exoskeleton Academy's greatest pilot, Iron Man must act fast...and Tony Stark must build faster! It's up to Tony to contain Extremis, and that means creating a new suit of armor...NOW!
IRON MAN VOL. 1: BELIEVE includes a code for a free digital copy on the Marvel Comics app (for iPhone®, iPad®, iPad Touch® & Android devices) and Marvel Digital Comics Shop. Additionally, this collection also features special augmented reality content available exclusive through the Marvel AR app - including cover recaps, behind the scenes features and more that add value to your reading experience at no additional cost.
COLLECTING: Iron Man (2012) 1-5
The Marvel Universe's greatest era starts NOW!, as the all-new, all-different Avengers assemble! Captain America creates a sanctioned Avengers unit comprised of Avengers and X-Men, humans and mutants working together...so why is Professor Xavier's dream more at risk than ever? The Red Skull has returned - straight out of the 1940s and full of hatred - and his rebirth will alter the Marvel Universe forever! What are the Skull's new powers? Can Havok and Thor defeat the spreading influence of Honest John, The Living Propaganda? As Rogue and Scarlet Witch find themselves trapped on the Isle of the Red Skull's S-Men, Wolverine and Captain America investigate the worldwide mutant assassination epidemic! Uncanny Avengers Assemble! Plus: from the ashes of AvX, the funeral of one of Marvel's greatest heroes!
UNCANNY AVENGERS VOL. 1: THE RED SHADOW includes a code for a free digital copy on the Marvel Comics app (for iPhone®, iPad®, iPad Touch® & Android devices) and Marvel Digital Comics Shop. Additionally, this collection also features special augmented reality content available exclusive through the Marvel AR app - including cover recaps, behind the scenes features and more that add value to your reading experience at no additional cost.
COLLECTING: Uncanny Avengers 1-5
The alien conqueror Starro has returned to enslave planet Earth. Can the Justice League stop the evil starfish before it's too late?
The classic graphic novel. The first of Tintin's black-and-white adventures. Sent on assignment to the Soviet Union, Tintin boards a train. . . but after an explosion, Tintin is blamed for the bombing, and he must make his way to the Soviet Union by stealth. Once there, he uncovers some shocking Bolshevik secrets.
The classic graphic novel. The unfinished final adventure of Tintin featuring Herge's black-and-white sketches. Opera singer Bianca Castafiore has a guru: Endaddine Akass is handing his advice out to everyone, but Tintin doesn't buy it-especially when he realizes that Akass might be connected to the death of the owner of an art gallery, who had been on his way to see Tintin when he died.
A deluxe special edition boxed set of 23 Tintin classic graphic novels, collected in seven hardcover volumes plus a bonus book featuring Tintin and Co., a closer look at favorite Tintin characters revealing their origins, inspirations, and the source of their enduring fascination. Packaged in a handsome slipcase.
Three classic graphic novels in one deluxe hardcover edition: The Calculus Affair, The Red Sea Sharks, and Tintin in Tibet.
Three classic graphic novels in one deluxe hardcover edition: Land of Black Gold, Destination Moon, and Explorers on the Moon.
In this classic graphic novel: Tintin stumbles across a model ship at the Old Street Market. Only it isn't just any model ship-it's the Unicorn, carved by one of Haddock's ancestors, and it holds a clue to finding pirate treasure!
A clue hidden in a toy ship leads Tintin on a dangerous treasure hunt.
The classic graphic novel. Tintin and Captain Haddock set sail aboard the Sirius to find the sunken remains of the Unicorn ship and notorious pirate Red Rackham's treasure.
The fearless boy reporter explores for sunken pirate treasure with his friend Captain Haddock.
The classic graphic novel. On their way to Sydney, Tintin and Captain Haddock run into an old friend, a pilot who offers them a ride on a private jet. But when the plane gets hijacked, Tintin and the Captain find themselves prisoners on a deserted volcanic island!
The classic graphic novel. One day Tintin reads about a plane crash in the Himalayas. When he discovers thathis friend, Chang, was on board, Tintin travels to the crash site in hopes of a rescue.
The classic graphic novel. When Tintin and Captain Haddock happen across a community of gypsies they invite them home . . . just as Bianca Castafiore, the famous opera singer, decides to visit Tintin. It's chaos at Marlinspike Hall, and then a precious emerald goes missing!
The classic graphic novel. Tintin discovers that one of the last Incan descendants has kidnapped his missing friend, Professor Calculus. Tintin and Captain Haddock follow the kidnapper to Peru—can they save Calculus?
The classic graphic novel. Professor Calculus is building a rocket, but Tintin quickly realizes that there are spies around every corner trying to steal the professor's design! When Professor Calculus' rocket finally takes off for the moon, Tintin and his dog Snowy are on board.
The classic graphic novel. Picking up where Destination Moon left off, Professor Calculus and Tintin discover a secret agent has managed to sneak onboard the rocket with plans to hijack it and abandon everyone on the moon!
Uses pop-up and pull-tab illustrations to involve the reader in the adventures of Tintin and his friends on the first manned flight to the moon.
The classic graphic novel. Tintin and Captain Haddock peek in Professor Calculus' laboratory to find a sonic device and a very mysterious-and violent!-stranger. Realizing that Calculus' life is in danger, Tintin and the Captain rush to warn him before it's too late.
The classic graphic novel When his old friend Mohammed Ben Kalish Ezab is overthrown by Sheikh Bab El Ehr, Tintin goes to his aid. But before Tintin can help return his friend to power, he will have to survive shipwrecks, fires, and worst of all, Abdullah, the emir's rotten son.
The classic graphic novel. Bianca Castafiore, Thomson and Thompson are being imprisoned for allegedly attempting to overthrow General Tapioca's dictatorship. Tintin, Professor Calculus, and Captain Haddock set out to clear their friends' names.
The classic graphic novel. A sequel to Cigars of the Pharaoh, Tintin follows a mysterious lead to China on the trail of a smuggling ring. Will Tintin find the criminal mastermind?
Three classic graphic novels in one deluxe hardcover edition: Tintin in America, Cigars of the Pharaoh, and The Blue Lotus.
Three classic graphic novels in one deluxe hardcover edition: The Broken Ear, The Black Island, and King Ottokar's Sceptre.
Three classic graphic novels in one deluxe hardcover edition: The Crab with the Golden Claws, The Shooting Star, and The Secret of the Unicorn.
Batman strikes fear in the hearts of criminals, but there’s a killer stalking Gotham who’s even better at inspiring fright–and his method just might be unbeatable . . . because it’s invisible.
Unbeknownst to the general public, a powerful new designer drug has hit the streets of Gotham, courtesy of an evil genius determined to turn the expression “scared to death” into lethal reality. Unlike the Caped Crusader, who petrifies only villains, this mastermind is targeting decent citizens–and he’s come up with the ultimate delivery system. After all, the public can’t refuse something they can’t see, hear, or smell. That’s the beauty of a terror toxin that is undetectable by the human senses. And with all of Gotham’s super-villains incarcerated, Batman must hunt down a mystery madman about whom he knows nothing.
Maybe the Dark Knight should be afraid . . . because there’s plenty to fear when you go head-to-head with fear itself.
BONE is more thrilling, adventurous, and hilarious than ever in this conclusion to Jeff Smith's bestselling comic book saga!
It's full-fledged war as Briar, the rat creatures, and the Pawan army storm the city of Atheia. The Bone cousins, Thorn, and Gran'ma Ben are all there to defend the Valley and stop the return of the Lord of the Locusts. When Thorn goes inside a ghost circle, she hears a voice urging her to seek the Crown of Horns. What follows is another dangerous journey for Thorn and loyal Fone Bone as they race to the sacred grounds of the dragons, searching for the one thing that may save them all. This is the breathtaking conclusion to Jeff Smith's nine-book graphic novel series.
Tensions come to a head in the eighth epic volume of the BONE series.
The Bone cousins, Gran'ma Ben, and Thorn finally reach the city of Atheia, where they reunite with old friends and plan to thwart The Lord of the Locusts. The Pawan army has joined forces with Briar and the rat creatures, and danger increases as Thorn's visions get stronger. Meanwhile, Phoney Bone is convinced Atheia is a city rich in gold, and he is determined to find it!
A showdown with the rat creatures and a secret ceremony by moonlight; revelations and battles: The Bone cousins are in the thick of it again!
The thrilling BONE saga continues in book six. As war spreads through the valley, the Bone cousins join Gran'ma Ben and Lucius at Old Man's Cave to make a stand against the rat creatures.
But not everything goes as planned. By the end of the book, Phoney Bone is strapped to a stone altar and about to be sacrificed; Thorn is lying lifeless nearby; and the rumblings of an earthquake suggest that the Lord of the Locusts is about to be released. Fone and Smiley Bone must do something drastic to save their friends.
Trying to return a rat creature cub to the mountains, Fone & Smiley Bone encounter yet another adversary: the sly and mighty mountain lion, Rock Jaw.
In this fifth volume of the BONE saga, Fone and Smiley Bone strike out into the wilderness to return a lost rat creature cub to the mountains. It doesn't take long before they run smack into Rock Jaw, "Master of the Eastern Border," an enormous mountain lion with a none-too-friendly disposition. Life gets even more complicated when they befriend a group of baby animals who are being orphaned by rat creature attacks. Everything comes to a head in an earth-shattering clash between Rock Jaw and Kingdok, the leader of the rat creatures.
Fone Bone confronts a host of dangers in Book 4 of the BONE saga, The Dragonslayer. He and Gran'ma Ben and Thorn have a terrifying encounter with Kingdok, ruler of the rat creatures. The Hooded One is inciting his army to full-scale war. Someone is continuing to haunt Thorn in her dreams. And then wise Gran'ma Ben disappears.
To make matters worse, Phoney Bone has hoodwinked the townspeople into believing that he is a mighty dragonslayer. When he actually does catch the Red Dragon -- much to his surprise -- he must face up to his promise: to slay the dragon at sunrise.
In "Eyes of the Storm," volume three of the nine-book BONE saga, Lucius, Smiley, and Phoney survive an attack by the rat creatures and return safely to Lucius' tavern in Barrelhaven. Phoney, desperate to win a bet with Lucius, stokes the townspeople's fear of dragons and boasts that he is a professional dragonslayer.
Back at the farm, Fone Bone and Thorn are troubled by strange dreams, and Gran'ma Ben's reaction to them is stranger still: She reveals long-kept secrets and warns of great danger. Thorn, Fone Bone, and Gran'ma Ben may have to leave the farm forever.
The cornerstone of GRAPHIX, our new graphic novel imprint, BONE is the incredible comic book saga of an unlikely hero who must save an idyllic valley from the forces of evil.
In THE GREAT COW RACE, volume 2 of this 9-book epic, Fone Bone and his cousins plan to return home after visiting the village of Barrelhaven with Thorn and Gran'ma Ben. But Phoney risks everything on one last get-rich-quick scheme for the town's annual Great Cow Race. As usual, Phoney's plans go disastrously awry, and Boneville seems further away than ever. Meanwhile, ominous signs indicate that a war is brewing, and Fone finds himself helping his friends defend their valley from a formidable enemy.
Alan Moore's Watchmen is set in 1985 and chronicles the alternative history of the United States where the US edges dangerously closer to nuclear war with the Soviet Union. Within this world exists a group of crime busters, who don elaborate costumes to conceal their identity and fight crime, and an intricate plot to kill and discredit these "superheroes."
Alan Moore's Watchmen popularized the graphic novel format, has been named one of Time magazine's top 100 novels, and is now being made into a highly anticipated movie adaptation. This latest book in the popular Blackwell Philosophy and Pop Culture series peers into Moore's deeply philosophical work to parse and deconstruct the ethical issues raised by Watchmen's costumed adventurers, their actions, and their world. From nuclear destruction to utopia, from governmental authority to human morality and social responsibility, it answers questions fans have had for years about Watchmen's ethical quandaries, themes, and characters.
The stirring prequel to the award-winning, bestselling BONE series!
When a terrifying dragon attacks the small towns of the Northern Valley, a young Princess Rose (known later as Gran'ma Ben) must defeat it. The beast is actually the ancient evil, the Lord of the Locusts, and while Rose faces danger with honor, her elder sister, Princess Briar, follows a more sinister path.
An unforgettable story with beautiful, sweeping artwork, this prequel explores the fateful beginnings of the epic BONE saga.
Ever wonder what happened before the Bone cousins got lost in the uncharted forest of the Valley? Or how Boneville came to be? This is the hilarious companion to the epic BONE saga!
Long before the Bone cousins were ever lost in the uncharted desert on the outskirts of the Valley, Big Johnson Bone, the discoverer of the Rolling Bone River, founded Boneville. But little is known of the mighty explorer's adventures before he started his famous trading post. So when Smiley Bone sits down with a group of young campers to retell the legendary stories of Boneville's origin and its tough, no-nonsense founder, what they hear are tall tales in typical BONE fashion--wild antics complete with rat creatures, dragons, and a snarky little monkey!
Twelve-year-old Tom Elm is just an ordinary turnip farmer from the Valley, but he's always felt destined for something bigger. So when he discovers everyone in his village is asleep and plagued by nightmares, he assembles a band of unlikely heroes. They must fight to preserve the Spark--a divine light born at the core of a vast, dark nothingness called the Nacht. The Nacht is trying to permeate the Waking World with nightmares of the Dreaming, and it's Tom's mission to defeat the Nacht and its most loyal follower, the Constable. If he fails, his family--and everyone--might never wake up again.
The quest continues!
The Nacht, the evil dragon that threatens to destroy both the Dreaming and the Waking World, is growing stronger, and twelve-year-old Tom Elm is the champion the Dreaming has chosen to defeat it. Along with Roderick the raccoon, Percival Bone and his nephew and niece, Randolf, Lorimar, and the two stupid Rat Creatures, Tom must race to find the missing pieces of the Spark. This leg of the journey introduces him to a trio of scheming bears and takes him into the depths of a dangerous beehive. And, on top of everything else, a traitor might be among them. . . .
The Nacht is growing stronger, and it's a race against time for Tom Elm and friends to find the final piece of the Spark before the entire Valley--and possibly the world--are plunged into eternal darkness. In this installment, the Queen of the Sky is brought down in the Pawa Mountains and our intrepid band of heroes is separated. What secrets can be found deep inside the mountains' caverns? Will the great mountain cat, Roque Ja, be ally or enemy? And will one of their very own betray them to evil?
Next book list: List of Graphic Novels and Comic Books >>